Virtual Visit to Rec Room

Rec Room Virtual Playground and Communications Hub

Rec Room is a multi-user shared immersive virtual environment created by innovative designers and programmers at the Seattle-based company, Against Gravity.

Bruce and James recently visited Against Gravity community designer Shawn Whiting within Rec Room.  Everyone arrived wearing their custom-made avatar outfits.  James  (on the right) is dressed in a tailored suit while Shawn (left) came to our meeting in a flight suit.

Bruce took this photo using a virtual camera that produced an image that could be passed around and shared with others in the lounge.

Rec room Community designer Shawn Whiting with James Riggall. Photo credit: Bruce Wolcott

Rec Room Features

Rec Room is designed from the ground up as an immersive shared virtual entertainment space where participants can create a unique character, and travel to various environments to play games, socialize, and interact with a wide variety of in-world devices.

Rec Room members use a wrist interface that lets them interact with various devices and Rec Room environments.  Players can play frisbee, basketball, paintball, darts, charades, co-op quests, golf,  or use a wide variety of creative tools such as a camera, whiteboards, or 3D drawing tools.


Rec Room Social Design

One of the most remarkable aspects of Rec Room is how subtle human gestures, eye movements and other kinds of non-verbal communication are represented.  Even though characters are cartoon-like in appearance, they’re able to deliver a wide range of visual expressions and cues.

In this series of screenshots from the Against Gravity blog, a variety of simple eye brow, eye pupil, and mouth movements are delivered by way of normal conversational chat.

Rec Room Character Expression
Thumbs up with wink
Rec Room character expressions - perplexed
Perplexed
Rec Room Character expressions - goofy look
Goofy face
Rec Room character expressions - shifty eyes
Shifty eyes animation

Invitation from Rec Room

Rec Room is currently free and available from Steam software for virtual reality devices, including the HTC Vive, Oculus Rift, and Sony PlayStation VR.  The social application is open and welcome to everyone, as it states on the Against Gravity blog:

Rec Room is a fun and welcoming environment for people from all walks of life! Come and join the fun for free!

Virtual Reality Creators Panel in the Bellevue College Collaboratory

Virtual Reality Creators Panel Discusses How VR is made in Seattle

Date:  Wednesday, November 1st, 2017
Time:  2:30-4:30
Venue:  Bellevue College, Collaboratory

VR Producers Panel at the Bellevue College Collaboratory
James Riggall, Evie Powell, Michael Gelon, and Sophia Baldonado participate in the VR Producers Panel on Wednesday, November 1st, 2017

Early Career Pathways into Virtual Reality

Students enrolled in Bellevue College STEM courses had a chance to witness a panel of virtual reality developers from the Seattle area in early November, 2017.  The panel led a discussion on how they got involved with the virtual reality industry, their path through school, and advice to students who are thinking about VR and related disciplines as a potential career path.  The panel consisted of a cross-section of early career people who have taken different paths to join the Seattle area virtual reality industry.

The panel was led by Christina Sciabarra and James Riggall representing Bellevue College, and was made up of the following producer-participants:

Sophia Baldonado
Pluto VR
plutovr.com

Michael Gelon
Tosolini
tosolini.com

Evie Powell
Verge of Brilliance
vergeofbrilliance.com


General themes of the panel:

  • There is no “one size fits all” path into the virtual reality field. Everyone on the panel arrived via a unique set of circumstances
  •  It’s important to be persistent -taking advantage of available internships, classes, and local VR meetups and other community gatherings.
  • Keep working on a chosen skill set, and maintain a commitment to lifetime learning.

Video: VR creators panel discussion
Nov 1st, 2017. (Duration, 1 hr 17 min)


Following the panel discussions, attendees were able to try out virtual reality using the Vive VR and Oculus Rift headsets.

Virtual Reality developer Evie Powell with panel participant
VR developer Evie Powell of the company Verge of Brilliance discusses her virtual reality program with a panel event participant.